JS 一元四次方程计算器

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title></title>
<body>

<div align="center">例如输入:a=3, b=6, c=-123, d=-126 e=1080</div>
<form name="form1" action="">
	ax<sup>4</sup> + bx<sup>3</sup> + cx<sup>2</sup> + dx + e = 0
	<table border="0" align="center" colspan="4" cellspacing="0" cellpadding="0">
		<tbody>
			<tr>
				<td><input type="text" name="aIn" size="5" placeholder="a">x<sup>4</sup> +</td>
				<td><input type="text" name="bIn" size="5" placeholder="b">x³ +</td>
				<td><input type="text" name="cIn" size="5" placeholder="c">x² +</td>
				<td><input type="text" name="dIn" size="5" placeholder="d">x +</td>
				<td><input type="text" name="eIn" size="5" placeholder="e">e</td>
			</tr>
		</tbody>
	</table>
	
	<center>
		<input type="button" name="button1" value="计算" onclick="quad4solve(this.form)">
	</center>
	
	<table border="0" class="innerc" cellspacing="0" cellpadding="3">
		<tbody>
		<tr align="center">
			<td class="inner" colspan="4"><b>结果:</b></td>
		</tr>
		<tr>
			<td>x<sub>1</sub>: 
				<input type="text" name="x1Re" size="25"> + &nbsp;
				<input type="text" name="x1Im" size="25"> i 
			</td>
		</tr>
		<tr>
			<td>x<sub>2</sub>: 
				<input type="text" name="x2Re" size="25"> + &nbsp;
				<input type="text" name="x2Im" size="25"> i 
			</td>
		</tr>
		<tr>
			<td>x<sub>3</sub>: 
				<input type="text" name="x3Re" size="25"> + &nbsp;
				<input type="text" name="x3Im" size="25"> i 
			</td>
		</tr>
		<tr>
			<td>x<sub>4</sub>: 
				<input type="text" name="x4Re" size="25"> + &nbsp;
				<input type="text" name="x4Im" size="25"> i 
			</td>
		</tr>
		</tbody>
	</table>
</form>

<script type="text/javascript">
function quad4solve(dataForm)
{
	var a = parseFloat(dataForm.aIn.value);
	var b = parseFloat(dataForm.bIn.value);
	var c = parseFloat(dataForm.cIn.value);
	var d = parseFloat(dataForm.dIn.value);
	var e = parseFloat(dataForm.eIn.value);
	if (a == 0)
	{
		alert("The coefficient of the power four of x is 0. Please use the utility for a third degree quadratic.");
		return;
	} 
	if (e == 0)
	{
		alert("One root is 0. Now divide through by x and use the utility for a third degree quadratic to solve the resulting equation for the other three roots.");
		return;
	} 
	if (a != 1) 
	{
		b /= a;
		c /= a;
		d /= a;
		e /= a;
	}

	//立方解算器系数
	var cb, cc, cd;  
	var discrim, q, r, RRe, RIm, DRe, DIm, dum1, ERe, EIm, s, t, term1, r13, sqR, y1, z1Re, z1Im, z2Re;
	cb = -c;
	cc = -4.0*e + d*b;
	cd = -(b*b*e + d*d) + 4.0*c*e;
	if (cd == 0)  
	{
		alert("cd = 0.");
	}
	q = (3.0*cc - (cb*cb))/9.0;
	r = -(27.0*cd) + cb*(9.0*cc - 2.0*(cb*cb));
	r /= 54.0;
	discrim = q*q*q + r*r;
	term1 = (cb/3.0);
	if (discrim > 0) 
	{ 
		// 1 实数, 2 复数
		s = r + Math.sqrt(discrim);
		s = ((s < 0) ? -Math.pow(-s, (1.0/3.0)) : Math.pow(s, (1.0/3.0)));
		t = r - Math.sqrt(discrim);
		t = ((t < 0) ? -Math.pow(-t, (1.0/3.0)) : Math.pow(t, (1.0/3.0)));
		y1 = -term1 + s + t;
		} 
		else 
		{
			if (discrim == 0) 
			{
				r13 = ((r < 0) ? -Math.pow(-r,(1.0/3.0)) : Math.pow(r,(1.0/3.0)));
				y1 = -term1 + 2.0*r13;
			} 
			else 
			{                             	
				q = -q;
				dum1 = q*q*q;
				dum1 = Math.acos(r/Math.sqrt(dum1));
				r13 = 2.0*Math.sqrt(q);
				y1 = -term1 + r13*Math.cos(dum1/3.0);
			}
		} 
		// 确定了y1 分解立方的实根
		term1 = b/4.0;
		sqR = -c + term1*b + y1;  
		RRe = RIm = DRe = DIm = ERe = EIm = z1Re = z1Im = z2Re = 0;
		if (sqR >= 0) 
		{
			if (sqR == 0) 
			{
				dum1 = -(4.0*e) + y1*y1;
				if (dum1 < 0){
					z1Im = 2.0*Math.sqrt(-dum1);
				} else {
	  				z1Re = 2.0*Math.sqrt(dum1);
					z2Re = -z1Re;
				}
			} 
			else 
			{                       
			RRe = Math.sqrt(sqR);
			z1Re = -(8.0*d + b*b*b)/4.0 + b*c;
			z1Re /= RRe;
			z2Re = -z1Re;
		 } 
	} 
	else 
	{                           
		RIm = Math.sqrt(-sqR);
		z1Im = -(8.0*d + b*b*b)/4.0 + b*c;
		z1Im /= RIm;
		z1Im = -z1Im;
	} 
	z1Re += -(2.0*c + sqR) + 3.0*b*term1;
	z2Re += -(2.0*c + sqR) + 3.0*b*term1;

	//At this point, z1 and z2 should be the terms under the square root for D and E
	if (z1Im == 0)
	{               // Both z1 and z2 real
		if (z1Re >= 0)
		{
			DRe = Math.sqrt(z1Re);
		}
		else
		{
			DIm = Math.sqrt(-z1Re);
		}
		if (z2Re >= 0)
		{
			ERe = Math.sqrt(z2Re);
		}
		else
		{
			EIm = Math.sqrt(-z2Re);
		}
	}
	else 
	{                      
		r = Math.sqrt(z1Re*z1Re + z1Im*z1Im); 
		r = Math.sqrt(r);
		dum1 = Math.atan2(z1Im, z1Re); 
		dum1 /= 2; //Divide this angle by 2
		ERe = DRe = r*Math.cos(dum1); 
		DIm = r*Math.sin(dum1);
		EIm = -DIm;
	} 
	dataForm.x1Re.value = -term1 + (RRe + DRe)/2;
	dataForm.x1Im.value = (RIm + DIm)/2;
	dataForm.x2Re.value = -(term1 + DRe/2) + RRe/2;
	dataForm.x2Im.value = (-DIm + RIm)/2;
	dataForm.x3Re.value = -(term1 + RRe/2) + ERe/2;
	dataForm.x3Im.value = (-RIm + EIm)/2;
	dataForm.x4Re.value = -(term1 + (RRe + ERe)/2);
	dataForm.x4Im.value = -(RIm + EIm)/2;
	return;
}
</script>
</body>
</html>

1,886 thoughts on “JS 一元四次方程计算器”

  1. I think this is one of the most vital info for me. And i am glad reading
    your article. But want to remark on some general things,
    The site style is wonderful, the articles is really nice : D.
    Good job, cheers

  2. Heya i’m for the first time here. I found this board and
    I find It really useful & it helped me out a lot.
    I hope to give something back and help others like you aided me.

  3. I’ve read several excellent stuff here. Certainly price bookmarking
    for revisiting. I wonder how a lot effort you
    place to make one of these great informative site.

  4. Hey there! This is kind of off topic but I need some
    guidance from an established blog. Is it very hard to set up your own blog?

    I’m not very techincal but I can figure things out pretty quick.

    I’m thinking about creating my own but I’m not sure where to start.
    Do you have any tips or suggestions? Appreciate it

发表回复

您的电子邮箱地址不会被公开。 必填项已用*标注

Back To Top

鄂ICP备17008157号-1