<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title></title>
<body>
<div align="center">例如输入:a=3, b=6, c=-123, d=-126 e=1080</div>
<form name="form1" action="">
ax<sup>4</sup> + bx<sup>3</sup> + cx<sup>2</sup> + dx + e = 0
<table border="0" align="center" colspan="4" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><input type="text" name="aIn" size="5" placeholder="a">x<sup>4</sup> +</td>
<td><input type="text" name="bIn" size="5" placeholder="b">x³ +</td>
<td><input type="text" name="cIn" size="5" placeholder="c">x² +</td>
<td><input type="text" name="dIn" size="5" placeholder="d">x +</td>
<td><input type="text" name="eIn" size="5" placeholder="e">e</td>
</tr>
</tbody>
</table>
<center>
<input type="button" name="button1" value="计算" onclick="quad4solve(this.form)">
</center>
<table border="0" class="innerc" cellspacing="0" cellpadding="3">
<tbody>
<tr align="center">
<td class="inner" colspan="4"><b>结果:</b></td>
</tr>
<tr>
<td>x<sub>1</sub>:
<input type="text" name="x1Re" size="25"> +
<input type="text" name="x1Im" size="25"> i
</td>
</tr>
<tr>
<td>x<sub>2</sub>:
<input type="text" name="x2Re" size="25"> +
<input type="text" name="x2Im" size="25"> i
</td>
</tr>
<tr>
<td>x<sub>3</sub>:
<input type="text" name="x3Re" size="25"> +
<input type="text" name="x3Im" size="25"> i
</td>
</tr>
<tr>
<td>x<sub>4</sub>:
<input type="text" name="x4Re" size="25"> +
<input type="text" name="x4Im" size="25"> i
</td>
</tr>
</tbody>
</table>
</form>
<script type="text/javascript">
function quad4solve(dataForm)
{
var a = parseFloat(dataForm.aIn.value);
var b = parseFloat(dataForm.bIn.value);
var c = parseFloat(dataForm.cIn.value);
var d = parseFloat(dataForm.dIn.value);
var e = parseFloat(dataForm.eIn.value);
if (a == 0)
{
alert("The coefficient of the power four of x is 0. Please use the utility for a third degree quadratic.");
return;
}
if (e == 0)
{
alert("One root is 0. Now divide through by x and use the utility for a third degree quadratic to solve the resulting equation for the other three roots.");
return;
}
if (a != 1)
{
b /= a;
c /= a;
d /= a;
e /= a;
}
//立方解算器系数
var cb, cc, cd;
var discrim, q, r, RRe, RIm, DRe, DIm, dum1, ERe, EIm, s, t, term1, r13, sqR, y1, z1Re, z1Im, z2Re;
cb = -c;
cc = -4.0*e + d*b;
cd = -(b*b*e + d*d) + 4.0*c*e;
if (cd == 0)
{
alert("cd = 0.");
}
q = (3.0*cc - (cb*cb))/9.0;
r = -(27.0*cd) + cb*(9.0*cc - 2.0*(cb*cb));
r /= 54.0;
discrim = q*q*q + r*r;
term1 = (cb/3.0);
if (discrim > 0)
{
// 1 实数, 2 复数
s = r + Math.sqrt(discrim);
s = ((s < 0) ? -Math.pow(-s, (1.0/3.0)) : Math.pow(s, (1.0/3.0)));
t = r - Math.sqrt(discrim);
t = ((t < 0) ? -Math.pow(-t, (1.0/3.0)) : Math.pow(t, (1.0/3.0)));
y1 = -term1 + s + t;
}
else
{
if (discrim == 0)
{
r13 = ((r < 0) ? -Math.pow(-r,(1.0/3.0)) : Math.pow(r,(1.0/3.0)));
y1 = -term1 + 2.0*r13;
}
else
{
q = -q;
dum1 = q*q*q;
dum1 = Math.acos(r/Math.sqrt(dum1));
r13 = 2.0*Math.sqrt(q);
y1 = -term1 + r13*Math.cos(dum1/3.0);
}
}
// 确定了y1 分解立方的实根
term1 = b/4.0;
sqR = -c + term1*b + y1;
RRe = RIm = DRe = DIm = ERe = EIm = z1Re = z1Im = z2Re = 0;
if (sqR >= 0)
{
if (sqR == 0)
{
dum1 = -(4.0*e) + y1*y1;
if (dum1 < 0){
z1Im = 2.0*Math.sqrt(-dum1);
} else {
z1Re = 2.0*Math.sqrt(dum1);
z2Re = -z1Re;
}
}
else
{
RRe = Math.sqrt(sqR);
z1Re = -(8.0*d + b*b*b)/4.0 + b*c;
z1Re /= RRe;
z2Re = -z1Re;
}
}
else
{
RIm = Math.sqrt(-sqR);
z1Im = -(8.0*d + b*b*b)/4.0 + b*c;
z1Im /= RIm;
z1Im = -z1Im;
}
z1Re += -(2.0*c + sqR) + 3.0*b*term1;
z2Re += -(2.0*c + sqR) + 3.0*b*term1;
//At this point, z1 and z2 should be the terms under the square root for D and E
if (z1Im == 0)
{ // Both z1 and z2 real
if (z1Re >= 0)
{
DRe = Math.sqrt(z1Re);
}
else
{
DIm = Math.sqrt(-z1Re);
}
if (z2Re >= 0)
{
ERe = Math.sqrt(z2Re);
}
else
{
EIm = Math.sqrt(-z2Re);
}
}
else
{
r = Math.sqrt(z1Re*z1Re + z1Im*z1Im);
r = Math.sqrt(r);
dum1 = Math.atan2(z1Im, z1Re);
dum1 /= 2; //Divide this angle by 2
ERe = DRe = r*Math.cos(dum1);
DIm = r*Math.sin(dum1);
EIm = -DIm;
}
dataForm.x1Re.value = -term1 + (RRe + DRe)/2;
dataForm.x1Im.value = (RIm + DIm)/2;
dataForm.x2Re.value = -(term1 + DRe/2) + RRe/2;
dataForm.x2Im.value = (-DIm + RIm)/2;
dataForm.x3Re.value = -(term1 + RRe/2) + ERe/2;
dataForm.x3Im.value = (-RIm + EIm)/2;
dataForm.x4Re.value = -(term1 + (RRe + ERe)/2);
dataForm.x4Im.value = -(RIm + EIm)/2;
return;
}
</script>
</body>
</html>
Article writing is also a fun, if you be familiar with after that you can write or
else it is difficult to write.
Hi there! Do you know if they make any plugins to help with Search Engine
Optimization? I’m trying to get my blog to rank for
some targeted keywords but I’m not seeing very good
gains. If you know of any please share. Thank you!
We are a gaggle of volunteers and starting a new scheme in our community.
Your website offered us with helpful information to work on. You’ve done an impressive task and
our whole neighborhood will probably be thankful to you.
Hi i am kavin, its my first time to commenting anyplace, when i
read this piece of writing i thought i could also create comment due to this sensible article.
Heya i’m for the first time here. I found this board
and I find It really useful & it helped me out a lot.
I hope to give something back and aid others like you
aided me.